Picking up the Strafe demo last fall, the Quake-inspired, roguelike FPS immediately did exactly what I hoped it would, ie. delivering an instantly gratifying, kinetic killing spree with a fastness and fury to make Vin Diesel look like a slow and entirely placid sloth. Low-polygon horrors swarmed at me, demanding torrents of hot lead. Bullets rattled and fuzzy explosions painted the tight, labyrinthine corridors red, as said beasties were churned and shredded by my mighty death-engine of flowing circle-strafes and hurtling, overhead bounds. It was a gloriously giddy – and tightly-honed – festival of crowd-control slaughter, and it made me very happy indeed. If Strafe’s roguelike, rinse-and-repeat structure was going to deliver an infinite Quake generator of that deliciously brutal calibre, then I was all-in.